
Tristan Acoma
Caldari The Eleventh Commandment
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Posted - 2006.08.03 16:47:00 -
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Edited by: Tristan Acoma on 03/08/2006 16:48:53
Originally by: Brooks Carlson Edited by: Brooks Carlson on 03/08/2006 16:25:48 To me - the biggest advantage Eve has in the longetivity stakes, is that fact that it's based on a PROPER persistent universe... This, to me, gives it the most amount of potential, which in my eyes, hasn't really been touched yet... From what I can tell - with some of the things coming in the next few patches/upgrades - CCP realise this too, and feel that they're now ready to start doing something about it - (mainly looking at the factional warfare etc.).
You just hit on the 'answer' - the factional warfare, improvements to the universe (ground landings?) and such are what will keep eve going. You can only have so much "new tech" before the universe needs to be more fully flushed out - I think that is the best way to take the combat as well. Tactical environments (when possible). Nebulae with various levels of sensor dampening (ships you can "see" onscreen but not in the overview, or spots where you can't see and have to rely on your sensors.), astral bodies (comets), solar flares, etc. Asteroids that provide cover, gravity wells the closer you get to a planet, sensor tactics in fleet battles, etc.
The game is already incredbily smart, but the tactics are range and knowing your mods/ your enemy's potential and ship well and your allies in more than 1v1... adding modules continually without adding more purpose to using those modules is .... *sigh*
Just like on the ocean where a pirate's navigator was the most valued crewman (maybe a good coook ;) ) having to actually know the "sea" would add a depth to the game we so far have not seen (not to say the game isn't already deep!).
"All I need is a tall ship and a star to steer her by" and all that :)
And don't quote server requirements to me, that's been done here before, obviously not all of it can happen now. Hell, it's probable that most of it won't happen in the short term (if at all), but I could see this game being even better if not every patch of space was more or less the -same- patch of space (excepting # of stargates and collidables that cause you not to be able to warp 'cuz you hit them ;( )
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